Zane Truesdale

Zane Truesdale

Character Information

Thông tin chung:
  • Zane Truesdale là nhân vật bạn có thể kích hoạt nhiệm vụ mở khóa nhân vật khi đạt đến stage 6 (GX). 
  • Nhân vật này cần chìa khóa màu đen để có thể đấu với anh ấy tại cổng đấu các nhân vật và chỉ xuất hiện sau khi kích hoạt nhiệm vụ mở khóa nhân vật.

Thế giới: GX
  • Zane Truesdale yêu cầu chìa khóa Đen đấu tại Gate.
  • Zane Truesdale xuất hiện ở Gate ở Stage 6 (GX)
  • Zane Truesdale cung cấp support cho dòng Cyberdark.
Mở khóa Nhiệm vụ:
  • Đạt đến Stage 6 trong (GX) Duel World. Để kích hoạt các nhiệm vụ mở khóa của anh ấy
  • Thực hiện thành công 3 (các) Triệu hồi Fusions trong Duel với Zane Truesdale.
  • Thắng 1 trận đấu trong lượt của đối thủ với Zane Truesdale ở cấp độ 30, khi chơi với tư cách là Aster Phoenix.
  • Gây sát thương từ 3.000 điểm trở lên với một đòn tấn công duy nhất trong Trận đấu tay đôi với Zane Truesdale ở cấp 30 bằng cách sử dụng Jaden Yuki.
  • Triệu hồi Pair Cycroid 1 lần khi đóng vai Syrus Truesdale, trong trận Đấu với Zane Truesdale.
  • Triệu hồi Rainbow Dragon 1 lần khi đóng vai Jesse Anderson, trong trận đấu với Zane Truesdale.

Skills

Only available in this character
Cyber Style Evolution
Cyberdark Style
Fatal Five
Cyber Style
No Excuses!
Immortal Cyber Style
General
Grit
Heavy Starter
LP Boost Gamma
Master of Fusion
Balance
Draw Sense: DARK
Draw Sense: High-Level
LP Boost Alpha
LP Boost Beta
Draw Sense: LIGHT

Drop Reward

SR Rarity
UR Rarity
Cyberdarkness Dragon
SR Rarity
UR Rarity
Cyberdarkness Dragon
Cyberdarkness Dragon
DARK 10
Cyberdarkness Dragon
  • ATK:

  • 2000

  • DEF:

  • 2000


5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.


SR Rarity
UR Rarity
Chimeratech Overdragon
SR Rarity
UR Rarity
Chimeratech Overdragon
Chimeratech Overdragon
DARK 9
Chimeratech Overdragon
  • ATK:

  • -1

  • DEF:

  • -1


"Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


R Rarity
UR Rarity
Cyberdark Dragon
R Rarity
UR Rarity
Cyberdark Dragon
Cyberdark Dragon
DARK 8
Cyberdark Dragon
  • ATK:

  • 1000

  • DEF:

  • 1000


"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.


N Rarity
R Rarity
Kaiser Dragon
N Rarity
R Rarity
Kaiser Dragon
Kaiser Dragon
LIGHT 7
Kaiser Dragon
  • ATK:

  • 2300

  • DEF:

  • 2000


"Winged Dragon, Guardian of the Fortress #1" + "Fairy Dragon"


N Rarity
SR Rarity
Cyber Laser Dragon
N Rarity
SR Rarity
Cyber Laser Dragon
Cyber Laser Dragon
LIGHT 7
Cyber Laser Dragon
  • ATK:

  • 2400

  • DEF:

  • 1800


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.


N Rarity
SR Rarity
Cyber Dragon Zwei
N Rarity
SR Rarity
Cyber Dragon Zwei
Cyber Dragon Zwei
LIGHT 4
Cyber Dragon Zwei
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.


N Rarity
UR Rarity
Cyberdark Edge
N Rarity
UR Rarity
Cyberdark Edge
Cyberdark Edge
DARK 4
Cyberdark Edge
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


N Rarity
UR Rarity
Cyberdark Horn
N Rarity
UR Rarity
Cyberdark Horn
Cyberdark Horn
DARK 4
Cyberdark Horn
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


N Rarity
UR Rarity
Cyberdark Keel
N Rarity
UR Rarity
Cyberdark Keel
Cyberdark Keel
DARK 4
Cyberdark Keel
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


R Rarity
SR Rarity
Infernal Dragon
R Rarity
SR Rarity
Infernal Dragon
Infernal Dragon
DARK 4
Infernal Dragon
  • ATK:

  • 2000

  • DEF:

  • 0


Once per turn, during the End Phase, if this card attacked this turn: Destroy this card. When this card on the field is destroyed and sent to the GY: You can Tribute 1 monster; Special Summon this card from the GY.


SR Rarity
SR Rarity
Cyberdark Cannon
SR Rarity
SR Rarity
Cyberdark Cannon
Cyberdark Cannon
DARK 3
Cyberdark Cannon
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.


SR Rarity
SR Rarity
Cyberdark Claw
SR Rarity
SR Rarity
Cyberdark Claw
Cyberdark Claw
DARK 3
Cyberdark Claw
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.


N Rarity
R Rarity
Cyber Barrier Dragon
N Rarity
R Rarity
Cyber Barrier Dragon
Cyber Barrier Dragon
LIGHT 6
Cyber Barrier Dragon
  • ATK:

  • 800

  • DEF:

  • 2800


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.


N Rarity
R Rarity
Cyber Kirin
N Rarity
R Rarity
Cyber Kirin
Cyber Kirin
LIGHT 3
Cyber Kirin
  • ATK:

  • 300

  • DEF:

  • 800


You can Tribute this card to make any effect damage you take this turn 0.


N Rarity
SR Rarity
Proto-Cyber Dragon
N Rarity
SR Rarity
Proto-Cyber Dragon
Proto-Cyber Dragon
LIGHT 3
Proto-Cyber Dragon
  • ATK:

  • 1100

  • DEF:

  • 600


This card's name becomes "Cyber Dragon" while on the field.


N Rarity
N Rarity
Cyber Ouroboros
N Rarity
N Rarity
Cyber Ouroboros
Cyber Ouroboros
DARK 2
Cyber Ouroboros
  • ATK:

  • 100

  • DEF:

  • 600


When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.


N Rarity
N Rarity
Lizard Soldier
N Rarity
N Rarity
Lizard Soldier
Lizard Soldier
WIND 3
Lizard Soldier
  • ATK:

  • 1100

  • DEF:

  • 800


A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.


R Rarity
SR Rarity
Cyber Repair Plant
R Rarity
SR Rarity
Cyber Repair Plant
Cyber Repair Plant
Spell Normal
Cyber Repair Plant

    If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


    R Rarity
    SR Rarity
    Cyberdark Impact!
    R Rarity
    SR Rarity
    Cyberdark Impact!
    Cyberdark Impact!
    Spell Normal
    Cyberdark Impact!

      Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by returning 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, GY, and/or anywhere on your field, to the Deck, as Fusion Material.


      N Rarity
      SR Rarity
      Cybernetic Fusion Support
      N Rarity
      SR Rarity
      Cybernetic Fusion Support
      Cybernetic Fusion Support
      Spell Quick
      Cybernetic Fusion Support

        Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.


        R Rarity
        R Rarity
        Cybernetic Zone
        R Rarity
        R Rarity
        Cybernetic Zone
        Cybernetic Zone
        Spell Quick
        Cybernetic Zone

          Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.


          N Rarity
          SR Rarity
          Photon Generator Unit
          N Rarity
          SR Rarity
          Photon Generator Unit
          Photon Generator Unit
          Spell Quick
          Photon Generator Unit

            Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.


            N Rarity
            R Rarity
            Ruthless Denial
            N Rarity
            R Rarity
            Ruthless Denial
            Ruthless Denial
            Spell Normal
            Ruthless Denial

              Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard.


              N Rarity
              R Rarity
              Attack Reflector Unit
              N Rarity
              R Rarity
              Attack Reflector Unit
              Attack Reflector Unit
              Trap Normal
              Attack Reflector Unit

                Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.


                R Rarity
                R Rarity
                Damage Polarizer
                R Rarity
                R Rarity
                Damage Polarizer
                Damage Polarizer
                Trap Counter
                Damage Polarizer

                  Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.


                  Level-up Reward

                  N Rarity
                  N Rarity
                  Cyber Ouroboros
                  N Rarity
                  N Rarity
                  Cyber Ouroboros
                  Cyber Ouroboros
                  DARK 2
                  Cyber Ouroboros
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.


                  SR Rarity
                  R Rarity
                  Cyber Phoenix
                  SR Rarity
                  R Rarity
                  Cyber Phoenix
                  Cyber Phoenix
                  FIRE 4
                  Cyber Phoenix
                  • ATK:

                  • 1200

                  • DEF:

                  • 1600


                  While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.


                  N Rarity
                  R Rarity
                  Ruthless Denial
                  N Rarity
                  R Rarity
                  Ruthless Denial
                  Ruthless Denial
                  Spell Normal
                  Ruthless Denial

                    Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard.


                    N Rarity
                    R Rarity
                    Cyber Network
                    N Rarity
                    R Rarity
                    Cyber Network
                    Cyber Network
                    Trap Continuous
                    Cyber Network

                      Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.


                      N Rarity
                      SR Rarity
                      Evolution Burst
                      N Rarity
                      SR Rarity
                      Evolution Burst
                      Evolution Burst
                      Spell Normal
                      Evolution Burst

                        If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card.


                        N Rarity
                        SR Rarity
                        Cyber Dragon Drei
                        N Rarity
                        SR Rarity
                        Cyber Dragon Drei
                        Cyber Dragon Drei
                        LIGHT 4
                        Cyber Dragon Drei
                        • ATK:

                        • 1800

                        • DEF:

                        • 800


                        This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.


                        UR Rarity
                        UR Rarity
                        Cyber End Dragon
                        UR Rarity
                        UR Rarity
                        Cyber End Dragon
                        Cyber End Dragon
                        LIGHT 10
                        Cyber End Dragon
                        • ATK:

                        • 4000

                        • DEF:

                        • 2800


                        "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                        SR Rarity
                        UR Rarity
                        Future Fusion
                        SR Rarity
                        UR Rarity
                        Future Fusion
                        Future Fusion
                        Spell Continuous
                        Future Fusion

                          During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.







                          Deck used by Zane Truesdale in RUSH DUEL SEVENS

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